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CODE DUCK is a top down 2.5D game that follows a mallard wanting to clean up and fix the mess it's made at the city park!

 

 

This was a collaborative project, created from a team of 5 in two weeks, with me as the creative director and visual development lead.

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The first iterations were done on A post it note drawn by Rae Bruckner, and the second being a feature pass done by me on detail and formatting.

 

 

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Gameplay and feature placement

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Starting the visual development with a simple 3D Paint over to establish how gameplay may look,

 

along with a small variation of mallard ideations to find the shape and attitude we were looking for in our main character

 

 

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After team members 3D modeled, textured, and set dressed the level and items, I processed them and made them into stylized sprites.

These sprites go alongside my hand drawn 2D-animated sprites that belong to our mallard character.

 

 

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